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Screen Space Fog Scattering
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2021-7-2
2025-10-23
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控制台命令如下:
Name
Default Value
Description
描述
r.SSFS
1
启用或禁用屏幕空间雾散射后期处理效果。
Enable or disable the Screen Space Fog Scattering post process effect.
r.SSFS.PassAmount
8
渲染散射效果的通道数。建议值:全高清分辨率为 8,QHD 分辨率为 9,4K 分辨率为 10。最大通道数限制为 12。
Number of passes to render the the Scattering effect.Recommended values: 8 for Full HD, 9 for QHD, 10 for 4K resolutions.Max number of passes is clamped to 12.
r.SSFS.Radius
0.9
散射效果的渐进半径。可用于在保持一定雾密度的同时明显增加(或减少)效果。建议值在 0.8-0.99 之间。
The progressive radius of the scattering effect.Can be used to visibly increase (or decrease) the effect while staying with certain fog density.Recommended values are between 0.8-0.99.
r.SSFS.Intensity
1.0
通过指数高度雾缩放的效果强度。
Intensity of the effect scaled by the Exponential Height Fog.
r.SSFS.VolumetricFogILSIntensity
4.0
体积雾综合光散射的强度对效果的影响。
Intensity of the Volumetric Fog Integrated Light Scattering on the effect.
r.SSFS.SkyAtmosphere
0
着色器是否支持天空大气。
Whether to support Sky Atmosphere by the shader.
r.SSFS.SkyAtmosphereIntensity
1.0
天空大气所缩放的效果强度。
Intensity of the effect scaled by the Sky Atmosphere.
r.SSFS.VolumetricCloud
0
着色器是否支持体积云。实验性!仅适用于“r.VolumetricRenderTarget.Mode 0”。
Whether to support Volumetric Clouds by the shader.Experimental! Works only with ‘r.VolumetricRenderTarget.Mode 0’.
r.SSFS.VolumetricCloudIntensity
1.0
效果强度通过体积云密度缩放。
Intensity of the effect scaled by the Volumetric Cloud density.
r.SSFS.HeterogeneousVolumes
1
着色器是否支持异构体积。
Whether to support Heterogeneous Volumes by the shader.
r.SSFS.LuminanceWeighting
1
使用额外的过滤来减少过亮的子像素(萤火虫)。
Use additional filtering to reduce overly bright subpixels (fireflies).
r.SSFS.HighQuality
1
使用高质量采样来实现散射效果。禁用可以节省性能,但会降低质量
Use High Quality sampling for the scattering effect.Disabling can save on performance, but will reduce the quality
r.SSFS.FullPrecision
1
启用全精度 HDR 渲染通道以实现散射效果。禁用可以节省性能,但可能会导致一些颜色损失。
Enables using full precision HDR render passes for the scattering effect.Disabling can save on performance, but might introduce some color loss.
 
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