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控制台命令如下:
Name  | Default Value  | Description  | 描述  | 
r.SSFS  | 1  | 启用或禁用屏幕空间雾散射后期处理效果。  | Enable or disable the Screen Space Fog Scattering post process effect.  | 
r.SSFS.PassAmount  | 8  | 渲染散射效果的通道数。建议值:全高清分辨率为 8,QHD 分辨率为 9,4K 分辨率为 10。最大通道数限制为 12。  | Number of passes to render the the Scattering effect.Recommended values: 8 for Full HD, 9 for QHD, 10 for 4K resolutions.Max number of passes is clamped to 12.  | 
r.SSFS.Radius  | 0.9  | 散射效果的渐进半径。可用于在保持一定雾密度的同时明显增加(或减少)效果。建议值在 0.8-0.99 之间。  | The progressive radius of the scattering effect.Can be used to visibly increase (or decrease) the effect while staying with certain fog density.Recommended values are between 0.8-0.99.  | 
r.SSFS.Intensity  | 1.0  | 通过指数高度雾缩放的效果强度。  | Intensity of the effect scaled by the Exponential Height Fog.  | 
r.SSFS.VolumetricFogILSIntensity  | 4.0  | 体积雾综合光散射的强度对效果的影响。  | Intensity of the Volumetric Fog Integrated Light Scattering on the effect.  | 
r.SSFS.SkyAtmosphere  | 0  | 着色器是否支持天空大气。  | Whether to support Sky Atmosphere by the shader.  | 
r.SSFS.SkyAtmosphereIntensity  | 1.0  | 天空大气所缩放的效果强度。  | Intensity of the effect scaled by the Sky Atmosphere.  | 
r.SSFS.VolumetricCloud  | 0  | 着色器是否支持体积云。实验性!仅适用于“r.VolumetricRenderTarget.Mode 0”。  | Whether to support Volumetric Clouds by the shader.Experimental! Works only with ‘r.VolumetricRenderTarget.Mode 0’.  | 
r.SSFS.VolumetricCloudIntensity  | 1.0  | 效果强度通过体积云密度缩放。  | Intensity of the effect scaled by the Volumetric Cloud density.  | 
r.SSFS.HeterogeneousVolumes  | 1  | 着色器是否支持异构体积。  | Whether to support Heterogeneous Volumes by the shader.  | 
r.SSFS.LuminanceWeighting  | 1  | 使用额外的过滤来减少过亮的子像素(萤火虫)。  | Use additional filtering to reduce overly bright subpixels (fireflies).  | 
r.SSFS.HighQuality  | 1  | 使用高质量采样来实现散射效果。禁用可以节省性能,但会降低质量  | Use High Quality sampling for the scattering effect.Disabling can save on performance, but will reduce the quality  | 
r.SSFS.FullPrecision  | 1  | 启用全精度 HDR 渲染通道以实现散射效果。禁用可以节省性能,但可能会导致一些颜色损失。  | Enables using full precision HDR render passes for the scattering effect.Disabling can save on performance, but might introduce some color loss.  | 
- Author:Lulei
 - URL:https://jackyroom.shop//article/28e7772b-83fd-805e-82f2-c70847b78a20
 - Copyright:All articles in this blog, except for special statements, adopt BY-NC-SA agreement. Please indicate the source!
 








